I’m encountering an issue with some basic geometry, after some testing it looks like this has to do with the material.
Replacing the wall material with a def vray material solves the issue.
The material previously applied had some reflection and normal bump map on it.
Probably it’ll be the vray normal map, but can someone let me know why this happens?
Looks like an issue we had initially with the adaptive lights, but could be something else.. Which V-Ray version are you using and can you share the scene to support@chaosgroup.com ?
Thank you for your reply.
I’m using the last build from vray Next.
Very strange that it’s resolved by switching to another material.
At the moment I’ve continued working on the model and I should look if I can still have the model with this issue.
I’ll let you know if I have tested further.