Vray Physical Camera to max standard Camera
Or is there a way to get the chan data out of a vray camera?
i get a …
unknown property : "rotation
Vray Physical Camera to max standard Camera
Or is there a way to get the chan data out of a vray camera?
i get a …
unknown property : "rotation
You can convert the physical camera viewport to a perspective viewport and then create a 3ds Max camera out of this (with Ctrl+C). If the camera is also animated, you’ll need to link the standard camera to the physical one.
About the chan data, I’m not sure I understand what you are trying to do?
Best regards,
Vlado
I’m trying to get the channel data into nuke to do post motion blur…
I’m trying to get the channel data into nuke to do post motion blur…
just found out that…it wont work on any targeted camera…
i got it thanks..
I had to bake the keys into a non targeted camera then i could export…thanks..