Vray physicalCAM and vertical offset: not matching with viewport when rendering. why?

Hello everybody !

I’m experiencing troubles when using vertical offset with the VrayPhysicalCAM: the viewport update’s well when entering new values and it matches when using RT activeshade BUT it DON’T match anymore if rendering even with VFB. Does someone have a solution for this issue ?

thanx

Jérôme.

It happens the same to me. Strange thing.

The viewport preview of the vertical and horizontal offsets is not correct; this is something that we have to fix.

Best regards,
Vlado