have you tried rendering on one pc (not on backburner) to see if it’s a network/map access issue?
hmm, not sure about the floating issue. i had a problem before with a tree i was using as a proxy, when i replaced it with a different tree it was in a diiferent relative position. i think it could have been to do with the object axis or position in scene when exporting to proxy mesh.
try to re-proxie the people dude and dont scale them …
do not change the materials after you have impoted as we did find a few problems with this in older builds … Hey Vlado … 1.7? keeping a secret from us hey … lol ..
I used to get this problem when we had a file server running normal windows with the 10 machine connection limit - it’d drop texture maps when some machines were trying to access it. What’s your file server running on?