# vray proxy offset not effecting realflow vrmesh sequence

**URL:** <https://forums.chaos.com/t/vray-proxy-offset-not-effecting-realflow-vrmesh-sequence/37937>\
**Category:** Issues\
**Created:** [July 14, 2011, 7:18pm UTC](https://forums.chaos.com/t/vray-proxy-offset-not-effecting-realflow-vrmesh-sequence/37937 "2011-07-14T19:18:25Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![ALFRED\_ST\_MEDIA](https://avatars.discourse-cdn.com/v4/letter/a/e274bd/32.png) [@ALFRED\_ST\_MEDIA](https://forums.chaos.com/u/ALFRED_ST_MEDIA)\
**Post date:** [July 14, 2011, 7:18pm UTC](https://forums.chaos.com/t/vray-proxy-offset-not-effecting-realflow-vrmesh-sequence/37937/1 "2011-07-14T19:18:25Z")

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First off, I’m amazed at how well the convertion of RF mesh to vrmesh works. Fantastic work.

We are bringing in the meshes as vray proxys into maya using filename.%05d.vrmesh, which works great as well.

The problem is the “offset” field seems to have no effect at all. Suggestions?

TIA,

-ctj

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**Author:** ![vlado](https://avatars.discourse-cdn.com/v4/letter/v/779978/32.png) [@vlado](https://forums.chaos.com/u/vlado)\
**Post date:** [July 15, 2011, 2:54pm UTC](https://forums.chaos.com/t/vray-proxy-offset-not-effecting-realflow-vrmesh-sequence/37937/2 "2011-07-15T14:54:42Z")

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You mean the animation frame offset parameter? Hm, I think it will only work for a single animated .vrmesh file for the moment. It should not be a problem to make it work with the %0_n_d option - will make a note for it.

Best regards,  
Vlado

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**Author:** ![ALFRED\_ST\_MEDIA](https://avatars.discourse-cdn.com/v4/letter/a/e274bd/32.png) [@ALFRED\_ST\_MEDIA](https://forums.chaos.com/u/ALFRED_ST_MEDIA)\
**Post date:** [July 15, 2011, 11:49pm UTC](https://forums.chaos.com/t/vray-proxy-offset-not-effecting-realflow-vrmesh-sequence/37937/3 "2011-07-15T23:49:52Z")

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yes, thank you. that would make life easier. my current method requires duct tape, bailing twine and a few old spoons.

Have a great weekend.

-ctj

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**Author:** ![ALFRED\_ST\_MEDIA](https://avatars.discourse-cdn.com/v4/letter/a/e274bd/32.png) [@ALFRED\_ST\_MEDIA](https://forums.chaos.com/u/ALFRED_ST_MEDIA)\
**Post date:** [March 16, 2012, 8:30pm UTC](https://forums.chaos.com/t/vray-proxy-offset-not-effecting-realflow-vrmesh-sequence/37937/4 "2012-03-16T20:30:38Z")

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working again on a realflow job where I’m converting the realflow bin files to vrmesh files and noticed the offset wasn’t working with the %0nd option. “self”, I said, “I remember reading about this issue on the forum”. Indeed. It was my own post!

So, I take it the offset didn’t make it into the new release of vray (original post was based on 1.x, and now using 2.x). Not a huge deal renumbering files, but would be better not to have to..too…

-ctj

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**Author:** ![vlado](https://avatars.discourse-cdn.com/v4/letter/v/779978/32.png) [@vlado](https://forums.chaos.com/u/vlado)\
**Post date:** [March 18, 2012, 10:52am UTC](https://forums.chaos.com/t/vray-proxy-offset-not-effecting-realflow-vrmesh-sequence/37937/5 "2012-03-18T10:52:03Z")

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Hm, I think it should be there… not sure if it made it into the official release or was added afterwards - I need to check. But it’s definitely implemented now.

Best regards,  
Vlado

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**Author:** ![tinuz](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/tinuz/32/42768_2.png) [@tinuz](https://forums.chaos.com/u/tinuz)\
**Post date:** [November 13, 2012, 1:44pm UTC](https://forums.chaos.com/t/vray-proxy-offset-not-effecting-realflow-vrmesh-sequence/37937/6 "2012-11-13T13:44:41Z")

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has this been fixed? because It doesn’t work with our version 2.20.01 on osx

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**Author:** ![vlado](https://avatars.discourse-cdn.com/v4/letter/v/779978/32.png) [@vlado](https://forums.chaos.com/u/vlado)\
**Post date:** [November 13, 2012, 4:00pm UTC](https://forums.chaos.com/t/vray-proxy-offset-not-effecting-realflow-vrmesh-sequence/37937/7 "2012-11-13T16:00:08Z")

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It was fixed in the nightly builds a long time ago, but that was still after the release of 2.20.

Best regards,  
Vlado

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**Author:** ![tinuz](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/tinuz/32/42768_2.png) [@tinuz](https://forums.chaos.com/u/tinuz)\
**Post date:** [November 16, 2012, 4:22pm UTC](https://forums.chaos.com/t/vray-proxy-offset-not-effecting-realflow-vrmesh-sequence/37937/8 "2012-11-16T16:22:35Z")

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Hi Vlado,

I just installed the latest nightly build for OSX that i could find:  
vray\_adv\_22501\_maya2012\_snow\_leopard\_x64

but the offset hasn’t been fixed in this one.  
Is it possible that you guys compile a build for OSX for the latest nightly?  
no rush, just wondering 🙂

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**Author:** ![Ymauchi](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/ymauchi/32/271368_2.png) [@Ymauchi](https://forums.chaos.com/u/Ymauchi)\
**Post date:** [November 19, 2012, 5:42am UTC](https://forums.chaos.com/t/vray-proxy-offset-not-effecting-realflow-vrmesh-sequence/37937/9 "2012-11-19T05:42:26Z")

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Yes. bump!  
nightly of OSX is required.  
(My trouble is Backburner Render of OSX.)

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**Author:** ![alainfx](https://avatars.discourse-cdn.com/v4/letter/a/e9c0ed/32.png) [@alainfx](https://forums.chaos.com/u/alainfx)\
**Post date:** [November 19, 2012, 11:14am UTC](https://forums.chaos.com/t/vray-proxy-offset-not-effecting-realflow-vrmesh-sequence/37937/10 "2012-11-19T11:14:49Z")

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I have tested this on the stable build 22419 (last october, on maya2013).  
The “Start offset” attribute has no effect if you have separate vrmesh files.

But you can make it work, like this :  
Switch ON the “Sequence override”.  
Set the “Sequence length” to the number of vrmesh files you have.  
Now “Start offset” works !!!

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**Author:** ![tinuz](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/tinuz/32/42768_2.png) [@tinuz](https://forums.chaos.com/u/tinuz)\
**Post date:** [November 19, 2012, 11:47am UTC](https://forums.chaos.com/t/vray-proxy-offset-not-effecting-realflow-vrmesh-sequence/37937/11 "2012-11-19T11:47:36Z")

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cool! thanks alainfx!  
this is confirmed for the build for maya 2012!
