Vray RawTotalLighting Baking

Hi, i would like to bake lightmaps. But if i use element RawTotalLightingMap i get also diffuse map in the render ( i should expect white diffuse for camera but diffuse map used pour color bleeding on white surfaces)

if i use a white material override, i lose the color bleeding effect in the rendered lightmap…

How can i deal with that to have white diffuse appearance and texture for color bleeding?

Thanks

Can you post an example? The raw total lighting should be ok with the exception of one case - when the diffuse color is perfectly black.

Best regards,
Vlado