I have been trying to render usable Render ID pass to get masking selections in Photoshop for Post-processing.
However, no matter how high a resolution for a render, the Render ID pass comes pixellated and when I use to select a color to mask in Photoshop. The masking is very messy showing pixellated edges and so on.
My question is how to avoid this issue and be successful when masking using the Render ID pass in Photoshop?!
Micha, my hero.. I thank you so much. I will try using material ID instead. By the way, where do you think I can find a good modeling and rendering workflow for vray Rhino?
I am interested in learning linear workflow for vray rhino and there are some resources online about vray 3ds max but I have not find Rhion one yet.
I’d also be interested in linear workflow/ render channel compositing tutorials for VfR… I’ve tried the ones for max and can’t get it to work quite right, I feel like I am missing a step somewhere…
Yes..!! 3ds max linear workflow looks like a very nice way to control the final image…
I think vray for 3ds max and Rhino produce different channels. For instance, VfR does not have Ambient Occlusion Pass I believe..
I will post if I make progresses on this
If you have a complex model, maybe a 300MB NURBS 3dm file, than extract render mesh and delete the NURBS and save the file (best under new name), than you should get a lower RAM usage.
Yes, if you are working on a 64bit OS. Rhino 4 was able to use 3.6GB if you have installed 5GB or more. R5 64 can use so much RAM you have installed and my impression VfR 1.5 need 1GB more than 1.05 for complex scenes.
I rendered complex scenes with 10BG RAM usage in the last weeks.
Hi, Micha
How are you? I just rendered a scene with material id and it seems to be aliased?! Is there a setting that I need to change in order to get a nice smooth anti-aliasing?