all clothes are CG, the shirt and the trousers have cloth sim applied to it, the others (stockings & underwear) are traditionally keyframed in Maya and exported to Max. For the simulation part, we used “giacometti” like thin animated collision geometry and some animated helpers to bind the clothes. The only other CG objects in the spot are the lamp where the trousers jump up and are hanging, and the window handle when it’s opened by the shirt.
@schloerby: Greets! Yop, the trousers’ shader was completely rebuilt, turned out to be a shellac shader in the end (translucency was done in a second pass with another shader). Like this we were able to separate diffuse lighting and speculars… Great workflow btw, you match diffuse light (f.e. with hdri) and just use some pointlights with spec only to place specular highlights completely independent from diffuse lighting;) @eldar: we have developed an inhouse tool for exporting mesh deformations from maya to max… Unfortunately i’m not allowed to give it out to public, it’s very rough anyway, no UI, still a lot of handwork. @egz: now you see what groundbreaking product is advertised :lol:
Hi, any chance someone could post me a direct link to the tool section, for some reason Keith’s navigation bar doesn’t show up on my machine? I tried the most obvious choice : -
Thanks for the link andrius. That is definitely a gem.
I wonder if anyone tried to make use of Maya Cloth and export the resulting deformed mesh through such a pipeline for morpher animation in Max and rendering in Vray.
Maya cloth seems like Sim Cloth in regards to ease of use, but it appears to be much more in depth as far as control goes. It has fabric stiching, tearing and all the funky stuff.
On that note, anyone know if the Mesh Indent modifier for Sim Cloth is ever going to be released? From what I understood how it works, it sounds like an essential tool.
Very nice clean commercial (no pun intended). Looks lovey and fresh! Good work. I absolutely love the last shot, the way the shirt hugs her is very very well done, it looks like a real close hug.