Vray rendered commercial

Hi all!

A TV commercial running in Germany at the moment, rendered in Vray. Animated in Maya, cloth simulation done with stitch in Max.

Have fun,
Michael

http://www.blackmountain.de/projects/movies/rei.mov

Ooops, forgot: 15mb sorensen3 quicktime download

fantastic :shock:

very great job

congrats

Vince

Great stuff, any details? Were the clothes the only CG objects?
Were any of the props modeled?

all clothes are CG, the shirt and the trousers have cloth sim applied to it, the others (stockings & underwear) are traditionally keyframed in Maya and exported to Max. For the simulation part, we used “giacometti” like thin animated collision geometry and some animated helpers to bind the clothes. The only other CG objects in the spot are the lamp where the trousers jump up and are hanging, and the window handle when it’s opened by the shirt.

tnx for the nice feedback!
Michael

Hi Michael!

Turned out really great! I assume the trousers were the biggest problem in the end? Did you have to rebuild all shaders?

Cheers!
Schlörby

But!! She’s mixing colors!!! :wink:

Great work!!

Awesome.

Curious.. you say keyframe animation for stockings & underwear was done in Maya. How did you export animation from Maya to Max?

Very nice! Congrats 8)

Gonçalo

Hi!

@schloerby: Greets! Yop, the trousers’ shader was completely rebuilt, turned out to be a shellac shader in the end (translucency was done in a second pass with another shader). Like this we were able to separate diffuse lighting and speculars… Great workflow btw, you match diffuse light (f.e. with hdri) and just use some pointlights with spec only to place specular highlights completely independent from diffuse lighting;)
@eldar: we have developed an inhouse tool for exporting mesh deformations from maya to max… Unfortunately i’m not allowed to give it out to public, it’s very rough anyway, no UI, still a lot of handwork.
@egz: now you see what groundbreaking product is advertised :lol:

greetings,
Michael

@egz: :smile: :smile: lol :smile: :smile:

:lol: :lol: …she doesn’t look bad either, 8)

good work btw!!!

paul.

For those interested in animating in maya and rendering in max, check out:

http://www.keithlango.com/KLA\_index.htm

Under his tools section he has a kit called “Maya2MaxRenderKit”, lot’s of steps but it works.

Hi, any chance someone could post me a direct link to the tool section, for some reason Keith’s navigation bar doesn’t show up on my machine? I tried the most obvious choice : -

http://www.keithlango.com/Tools.htm

but, obviously not the link name I need, thanks in advance

well it looks like its in frames.

but the page loaded in the frame is…http://www.keithlango.com/tools.htm

Thanks for the link andrius. That is definitely a gem.

I wonder if anyone tried to make use of Maya Cloth and export the resulting deformed mesh through such a pipeline for morpher animation in Max and rendering in Vray.

Maya cloth seems like Sim Cloth in regards to ease of use, but it appears to be much more in depth as far as control goes. It has fabric stiching, tearing and all the funky stuff.

On that note, anyone know if the Mesh Indent modifier for Sim Cloth is ever going to be released? From what I understood how it works, it sounds like an essential tool.

geil :lol:

Great Job!! Fabric was great.

…she doesn’t look bad either,

Very true. Any chance of getting a number? :sweat_smile:

:stuck_out_tongue:

-Andy

Very nice clean commercial (no pun intended). Looks lovey and fresh! Good work. I absolutely love the last shot, the way the shirt hugs her is very very well done, it looks like a real close hug. :smile:

Marc

Oh and i also love the way the trousers trip as they leave the basket. It touches like that that make animations great! Well done