Vray RT Forest color not working again... from nightly on 27th April

HI Guys,

I downloaded the stable nightly from 27th April and it seems the forest color material doesn’t work with RT anymore.

I tested scene with vray CPU and forest colour did what its supposed to and then tried the scene in RT and it doesn’t seem to recognise the forest color at all.

Has this been fixed in a more recent nightly by any chance? If not, would be great to get this sorted.

Thanks!

Hi,

Have you updated FP to the latest? Everything seems ok here with that stable nightly.

Yeah I have Forest pro 5.3.2. Definitely doesn’t work for me…

I have attached a max file for you to test out. Hit render in Vray CPU and then again in RT and you should see the problem straight away… cpu renders with the grass being pink and blue (ie it uses the forest colour map that I applied to it). RT just renders the grass in standard green shader.

Maybe I’m doing something wrong… but this same workflow worked a few weeks ago and I have been using it in vray cpu for years…

Ps.. I am using max 2016.
rt forest pack problem.zip (305 KB)

Ou sorry, texture mapping of the Tint is not supported yet. Also one more thing - use Tint through the Forest Color texture not from the modify panel of the Forest geometry.

Ok thanks Peter. Any chance this feature will be supported sometime soon? Would be great to be able to use tint with RT as well…

Thanks again for the quick responses.

Ps… why use tint through the texture as opposed to the Forest Geometry? Seems like a much more time consuming way of doing it?! If you do it through the texture you would have to add the map to every diffuse slot for every shader that you are using in that particular forest (which for a grass or tree forest could be quite a lot). If you add it in the forest geometry, every single object in the forest will take its colour from the map… and you only have to add the map once.