I have a little problem with the Vray sky in the viewport background in max 2008
I Make My Vray sun, display de Vraysky in viewport background, but when I move the sun, the background doesn’t change. I have to desactivate it, and re activate to make it working.
I’ve got this in both Max 9 and 2008, have to disable viewport background then re enable to get it to update. Mental Ray Sky in 08 works nicely, realtime updates in viewport.
My script to have realtime vray sky in viewport does work in max 2008 (and max 8 and 9, too).
Check it out (OT section, or just follow the link on my tag).
The checkbox “make viewport compatible” is there to change the intensity of the sky in the viewports ONLY.
The script will turn the sky back to it’s original intensity (1.0, or whatever it was before you turned the realtime functions on) whether you render or close the script dialog (to have it on, minimise the dialog, don’t close it).
I found out empirically that 0.02 mult for the sky is close to the default cam exposure, hence why i change it to that value: so to replicate those colours closely.
So no, you don’t need to do anything manually. just work as you always did, and the script will (should! report bugs if you gind any!) take care of the rest.
I tried it on max 2008, and it behaves as expected…
try on a new scene, knowing that while the callback is active (ie. the realtime function is active) it’s a bad idea to change the sky intensity by hand )
Ok, i rewrote the core code for the script to cater for custom suns in the sky map (the previous one was way too simple).
I am not yet sure it works as it should, so i won’t update the scriptpack just yet, but if someone wants to give it a test, pm me, and I’ll send it over.