Vray Specular Level Override

Is there any way to override the Specular Level of a Vray material, like you can in a Standard Max material? Trying to get highlights in a particular area and can do it with a Standard Max material by added a map to the Specular Level Channel. Tried to add the map in the Glossiness Channel of a Vray material, but did nothing. Any answers out there?

Thanks in advance

That would be the reflect channel for a VRayMat. This was a hot topic for a while so I’d suggest a search for more details.

--Jon