Hey!
I am trying to render a meshed Houdini bhclassic sequence (simulated water), converted to vrmesh via ply2vrmesh commandline.
When I load the vrmesh into Maya and try to render it, some of the polys are faceted and render black. So to smooth them out I added a Vray Subdivision to the Shape Node of the vrmesh which then renders fine - however, with that approach it completely kills the velocity / motion blur of the water sequence, which is bad
Alternatively I tried to load an alembic from Houdini directly into a vrmesh, but that also breaks velocity, as soon as I am adding Subdivision/Displacement to the mesh.
Also used the -smoothNormals flag in the ply2vrmesh converter to avoid the problem beforehand, but that crashed the converter itself.
This is Vray 3.53.02, Maya 2016 Ext1 + SP6.
Looking for a solution here.. thank you!
Sebastian
Hi,
we’ve reproduced the bug and it is reported in our system alongside with the crash with the ply2vrmesh tool. We’ll let you know when there is any new information on the development.
Thank you for your feedback.
Hi,
the issue is fixed in the latest stable nightly builds. You can download and check if the problem still exist on your end and let us know if you still have issues.