vray toon and opacity bug

Hi there,
I have a very strange issue. I’ve scattered some planes onto a surface and apply a toon shader to the surface and the scattered planes. The planes receive a simple texture input in the opacity channel. In IPR all works fine, but bucket rendering gives weird artifacts around the transparent edges, shown here. PS: I drew in the green squiggly lines;))


Now, as soon as I add ANY render element, no matter which one. The artifacts disappear and everything looks correct. As seen here:

vray_adv_50020_maya2020_x64 maya 2020.2 bug scene here:Unique Download Link | WeTransfer

Cheers,

Tom

Thank you for the report. I am able to reproduce the issue and I’ve logged it (internal bug-tracker id: VMAYA-9843) for developer analysis. Fortunately, the workaround is simple and effective.

Thanks Aleksander!