Vray UVW Randomiser, Composite map, Denoised render elements, Tyflow

Hi,

I don’t know how to ask for new features or even if it’s okay but I’ve been needing those ones for a long time now and maybe it already work and it’s just me not knowing how to make them work but here is my list :

- The composite map seems to not be fully supported and create rendering issues with reflection glossiness <1 or if used in the bump slot of the material, it would be nice to work in every situations
- Vray UVW randomiser isn’t supported in the bump slot of a material (maybe displace as well), it would be nice to work in every material slot
- Render elements can’t be denoised like in vray and are usually unusable without long rendering times, it would be nice to check a box for that like in vray
- Tyflow isn’t fully supported in vantage like in vray, it would be so nice to have the same capability in vantage ( but maybe it’s tyflow that needs to comform to Vantage ?)

Again if it’s my lack knowledge for those things I apologise :slight_smile:

Thank you

For textures always turn on shading graph fro glossy\gi or if that isnt work bake it to texture inside max mat editor
For uvw randomizer use normal maps instead of bump
U could try to denoise render elements via standalone vray denoiser tool (but yes its not very useful)
Tyflow is fully supported exept animated UV on objects, just always enable object render state in live links settings, if something still isnt work - export it in alembic\vraymesh\objects vie tyflow export node