VRAY UVWRandomizer

I did as used to in Corona, applied to a checker bitmap and to a diffuse VRay mtl. Mtl applied to a floor generator plan. Render with UV angle from 0 to 360 and 180 deggrees step. The checker is all messed up dont respecting the step. The random is set to by element…what am I doing wrong?
thanks!!

If you wish a 180-degree step, in the Step value write 2 (2 steps = 360/2 = 180).

Thanks!! I thought was in degrees…

I wish it was. The current “formula” puts me off every single time. It is very counter-intuitive.

Well, I’ve seen the reverse requested on the Corona forum so that it is like in V-Ray… :slight_smile:

Best regards,
Vlado

It seems the grass is always greener on the other side of the fence.

We inescapably only ever wish for what we have not.