I’m trying out PSD Manager v2 with VRay to simplify my masking needs, but have problems with bushes with dense opacity mapped leaves. Whether I use Object-ID’s, material-ID’s or seperated object layers, I keep getting more transparent masks then they should. The image shows the alpha for the bush (middle) and the PSDManager generated mask (lower). How can I fix this ?
When setting buffers to 100 the mask improves but there is still “transparency” around the edges as shown in the attachment. It does not get better when raising the spinner to max (=999). FYI with FinalRender I do get clean masks !