VrayBlendMtl still hates Alpha?

Hello all,
Trying to create a material which is white glossy (like fridge material)
nad on top
i want to add some texture with alpha for the stickers and magnets

so i create Vray blen´d, set the white fridge as base mat and the stickers as coat with texture and opacity…

and what i get is discusting splotchy result…

where am i going wrong? i thought the alpha bug has been removed form vray blend material…

thanks

Martin

Can you post the rendered image and your actuall material settings?

Best regards,
Vlado

yes sure hold on Vlado, thanks

here they r …thanks again for looking at this

The opacity map is supposed to go in the Blend amount slot instead of the opacity of the submaterial. Then it should work fine.

ah :slight_smile: ok thank you :))))))

cant wait for the vray guide book…missing so many things in the vray online manual :slight_smile: