VRayBmpFilter Refresh

It seems that the VRayBmpFilter doesn’t refresh properly when a texture is updated externally. If I either view with the “View” button in the file open window or view in the MEdit with “Show End Result” off I still see the previous version of the map. I have also run “freescenebitmaps()” in the Listener with no success. Is this possibly related to the fact that these maps aren’t visible from the Asset Tracker either?

Best regards,
--Jon

Internally VRayBmpFilter uses a regular 3ds Max bitmap storage; I’m not sure if that is supposed to update automatically or I have to do something about it; need to check with the 3ds Max SDK.

For the freescenebitmaps(), I’ll check it out.

Best regards,
Vlado

Thanks very much :slight_smile:

--Jon

Hi Vlado, any update on this since 2008?

I’m noticing problems with Asset Tracker not picking up any textures inside a VRayBmpFilter. Same thing with File>Archive, the texture is not collected.

Thanks,
Matt.