As the title says. VrayNormals works fine.
The teeth here use VrayAlSurfaceMtl:
Regards,
-Eugenio
Hello, Eugenio
Thank you for pointing this out. I’ll log it in our bug tracking system.
Until we have a solution for it, you can assign a VRayBumpMtl to the teeth, with the VRayAlSurfaceMtl as base mtl and use the VRayBumpMtl bump map slot. I hope this workaround is good enough for your scene.
Best regards,
Margarita
Thanks a lot for pointing out a workaround Margarita! Works great!
Regards,
-Eugenio