VRayColor2Bump / Vray Adv 2.20.03 and object scale

VRayColor2Bump work as a normal converter for B&W maps, correct me if I’m wrong.

It work great, better than directly using B&W map into bump… It’s close to awesomeness !!! very close !!!
BUT, I get a terrible issue, when doing very high resolution, bump disappear.

I’ve got this issue with max bitmap and vrayHDRI.

When up-scaling the object from 1 to 10, problem disappear, maybe there is a clamp or something in the VRayColor2Bump.
Is there any chance to see a fix quickly, because I’m currently working with this feature and I can achieve the same render without it.

We recently made heavy use of VRayColor2Bump and can’t go back quickly.

I can’t work with up-scaled objects because I working for industrial purpose and It’s too hard to work with wrong scale. Based objects are 3.5 cm high.

Here are some examples : (Very noisy because of a very low setup)

4000px x 4000px :

4500px x 4500px : less bump in the center

5500px x 5500px : even worth

Hope you can fix it !!! :slight_smile: best regards.

Yes, I can fix it, but can you get me a scene where I can reproduce the problem?

Best regards,
Vlado

here is a test scene with bug : (max 2011)

1 Cam, lights and 1 object.

http://www.digitalsoap.ch/le-truc/Vray/VRayColor2Bump.max

Thanks, do you need the fix for 3ds Max 2011 64-bit?

Best regards,
Vlado

Yep !!! it is the only version we are currently using :slight_smile:

Ok then, please find attached a recompile - drop it into the \plugins\vrayplugins folder with the rest of the V-Ray plugins. Let me know if there are any other issues.

Best regards,
Vlado
vraycolor2bump2011.zip (14.6 KB)

No more problem at 6000px x 6000px. I’m planning to do more test, and I tell you…

Thank you very much !!! Chaos Team is always the best !

Your awesomeness is awesome !!! :wink:

Best regards !