VrayCompTex - Partial Support

I’m trying to troubleshoot a bug I’m having with a VrayCompTex, I saw it’s “partially supported” on the documentation -- could someone please elaborate on what the limitations are? It appears that the multiply function is not working on GPU, I’m getting the same results if I disconnect the blend amount masks.



This is a known issue when using VRayDistanceTex together with VRayCompTex on GPU (internal bug-tracker: VGPU-5789). I’ll bump its priority. It seems the 3ds Max composite map works as expected, you could use it instead.