VrayDirt - reflection mode - I know there’s a movie about this feature somewhere, but I don’t know where to find it anymore…
does anybody knows where to find infos about this feature? thanks.
best regards
themaxxer
VrayDirt - reflection mode - I know there’s a movie about this feature somewhere, but I don’t know where to find it anymore…
does anybody knows where to find infos about this feature? thanks.
best regards
themaxxer
What do you need to know about it? It is pretty straightforward - instead of tracing occlusion rays based on the surface normal, it uses the reflection direction.
Best regards,
Vlado
I don’t see the straightness… ![]()
I would like to understand the reflection masking… but it doesn’t work for me. I don’t how to use it and with which renderlement. I would like to mask reflections.
thanks.
themaxxer
Ok then; I’m afraid I can’t be of much help there - I was asked only to implement it
From what I remember, in the particular case it was simply used as a fast approximation to reflections, although you can certainly use it for masks as well.
Best regards,
Vlado
ok, then thanks for reply… I have found the straight forward thing.
it work now.