VRayDirt - Show unoccluded map in viewport by default

Hi guys

If a material’s “show shaded in viewport” is enabled and the diffuse has a vraydirt, it should show the unoccluded map in the viewport, instead of us going into the unoccluded map and setting THAT to show in viewport.

Currently at material level, it shows the occluded default of black in viewport

That’s a good point, will make a note about it.

Best regards,
Vlado