Vraydisplacement mod with 2 texture id'd - different UV's

I have a problem. I want to use 2 different textures for displacement…a mixture of both, but 1 is using a uvw map that is top down flat and the other is using a uv map that is flat across the object. Vray displacement can only use 1 uv coord it seems so how do i do this ?

If you use the 3d mapping method, you should be able to use any number of textures on any number of mapping channels.

Best regards,
Vlado

Is there any info on how to set this up as I thought the texture chan option in vraydisplacement decides which single texture channel to use for displacement…

Dont worry, i think ive sorted it out. :slight_smile: