# Vraydisplacement&Reflections=horrible Rendertimes?

**URL:** <https://forums.chaos.com/t/vraydisplacement-reflections-horrible-rendertimes/51716>\
**Category:** Issues\
**Created:** [November 17, 2014, 10:36am UTC](https://forums.chaos.com/t/vraydisplacement-reflections-horrible-rendertimes/51716 "2014-11-17T10:36:22Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![Neilg](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/neilg/32/7044_2.png) [@Neilg](https://forums.chaos.com/u/Neilg)\
**Post date:** [November 25, 2014, 4:11pm UTC](https://forums.chaos.com/t/vraydisplacement-reflections-horrible-rendertimes/51716/14 "2014-11-25T16:11:02Z")

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> [@V-Ray 3.0 for 3ds Max Beta Open!](https://forums.chaos.com/t/v-ray-3-0-for-3ds-max-beta-open/46204/118):
>
> That brings me to an idea…wouldn´t it be possible to implement a checkbox in the vraydisplacement mod to say “visible in reflections”, which would turn the displacement off for reflection/refraction rays somehow?

Oh, if it could automatically convert it to a normal map… that would be a great feature. the phoenix ocean does something similar turning it into a normal map when you’re far away but I dont know what controls that.

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