VRayDistanceTex for VrayRT GPU?

Just wondering if this is coming soon or maybe in the nightlies already?

It’s not there yet; it will take a bit more time to figure it out. In the meantime you could probably bake it into a regular texture.

Best regards,
Vlado

Okay, thanks for the reply Vlado.

vlado, have you had time to progress on this matter?

It’s planned for the next update but don’t take it as a promise :slight_smile:

Any update to this? We’ve got a lot of models which rely on VRayDistanceTex to get the accuracy we need and it’s one of the more significant barriers to jumping to GPU rendering.

Like I said - it’s planned, just have a little patience.

I have read in the documentation that now it is implemented, but it is not working for me. can I send you an scene to check?

@leo.surrealismo , please send the scene to tanya.todorova@chaosgroup.com and we will check it. Thanks!

Thank you for the scene. It looks like the issue you are experiencing, is related to Composite map, which in V-Ray GPU is limited to six layers only and one of your shaders (asfalto.distance) has VRayDistanceTex used as a mask for the seventh layer of the Composite map. If you link VRayDistanceTex to the sixth layer, it will work.

thanks tanya! it´s working now.