VRayDistanceTexture and particles

Is there any way to get the vraydistancetexture to look at the geometry of a particle system?
At the moment it appears to just work based on the pivot point of the particle, the scale of a particle seems to not affect it either.
I also tried wrapping it with vray metaballs but the vraydistancetexture doesn’t see that at all.

Thanks

From the top of my head I would try to use a Mesher compound object on the particle system, and point VrayDistance Texture to the Mesher. Hope that works…

Regards,
-Eugenio

Thanks Eugenio

That works, have not used it in so long I forgot about it.