vrayedge in composite maps

Hi,

have some problems using the vrayedge text in a composite map ( on layer 1 ) together with another bump map ( noise map ) in layer 2. When using VrayNext everything redners as expected ( rounded edges + bump map ). Using VrayNext GPU only layer 1 is taken into account.
Is this a limitation in GPU mode ?

thanks for help

Robin

Thanks for the report, it is a known issue. As a workaround use a VRayBumpMtl, the base material of which is a VRayMtl (with the noise map as bump) and the VRayEdgesTex is plugged into the ‘bump map’ slot.