I use VRayEdgesTex as an element pass, using a dirtmap in the map slot. The VRayEdgesTex is being applied to my vray plane lights, too. Is there any way around this?
What are you trying to achieve with this?
I use it on post as an AO pass
Why dont you just render out a seperate pass by applying a standard overide mateiral with self illumination set to 100? That way you can pretty much hide the lites or whatever you dont need.
I’ll have to, but I liked having it done as an element and saved in my vrimg file