VrayEdgeTex

Sorry if this has been mentioned earlier, but there seems to be a problem with rendering VrayEdgeTex-shaded objects with the texture in the diffuse slot. In RT, the render always shows hidden edges even when the option is not selected. So you get tris in RT and quads in the production render…

i have the same problem

Thanks for the pointer; it should not be too hard to fix this.

Best regards,
Vlado

This doesn’t seem to be fixed yet, as it has been confusing the hell out of me for the last 30mins!! Hidden edges still visible in RT.

Yes - the it is not fixed yet - we will update this thread when we have it done.

Guess this isn’t fixed yet? Will it be in the next Service Pack?

It will be in the SP.

Best regards,
Vlado

Good to hear! Thank you Vlado.