We are currently trying to render out to seperate render elements and have run into to a problem with the raw lighting output. The scene we are rendering has a couple of directional lights that are affecting specular only. However in the Raw Lighting Pass they are included for diffuse lighting.
I have tried using vray lights instead, turning of the diffuse gave similar results render wise, but is affecting the Raw Light Pass in the same way. Is there a work around for this, or am I doing something wrong?
can confirm that one, we had the same problem… we solved it to get back the raw lighting data by dividing vraylighting (that is correct btw) by vray diffuse as a workaround.