vrayenvironmentfog and refraction

I cant seem to get my vrayenvironmentfog to show up behind glass with refraction. hide the glass and it shows up fine. normal max volume fog doesn’t appear to have this problem. I’m using a cylindrical gizmo.

Is the fog lit by a light? In that case it may simply be in a shadow. To solve this, enable the “Affect shadows” option of the refractive material and make sure you are using VRayShadow’s on the lights.

Best regards,
Vlado

Ill check into that. I had it set to use all lights in the scene. I always set all my glass to affect shadows enabled.

After further investigation, I found the problem was with the glass container model. After remodeling it, its now rendering properly. thanks.

you should know better then that!

heh, indeed. You trust somethings been modeled correctly. If you want something done right…