I apply VrayFur to object. Everytime it crashes on “compiling geometry” The object was imported from elsewhere (Rhino) as both dwg (standard workflow) and iges.
PS- Works fine on native Max sphere and plane.
Thanks,
T
I apply VrayFur to object. Everytime it crashes on “compiling geometry” The object was imported from elsewhere (Rhino) as both dwg (standard workflow) and iges.
PS- Works fine on native Max sphere and plane.
Thanks,
T
What is the memory usage when it crashes?
It instantaneously freezes. Ram doesn’t budge, only using 1gb with 3 gb left. Vray Raycaster params at default. Win XP x86, Max 9 SP2, Vray SP2. Same scene VrayFur on plane = fine.
Thanks for the help.
Hmm, not sure hat it might be. First is the mesh in decent shape? Any double faces? Are the verts welded?
It is not a good idea to apply VRayFur on objects with large faces, you could try subdividing the base geometry a little bit and see if it helps.
Best regards,
Vlado