Pixelab
February 26, 2015, 2:40pm
1
Edit 1 : Another question/ Is it possible to map, for example, lines along the strand (like a rope) ?
I made a quick Fur test, with a measured plane of 5cm x 5cm
planes are both 25 cm² (scene unit is CM) and then should have 25 strands each. But the higher poly right plane yields more strands.
Smallest triangles are 0,5 cm² on the right, and 12,5 cm² on the left
Settings are quite basic
Per face distribution seems to work correctly.
What’s the state of the art method to have an uniorm ditribution on your object ?
i believe your result is because there are a minimum number of hairs possible on each face (one?)
therefore once you get to higher per area settings, you will find it behaves as expected.
Pixelab
February 26, 2015, 5:18pm
3
Might be that, will look into it ! thanks for the answer.
On another hand, is it possible to map the strands in the length ? I’ve managed to make a gradient but is it possible to map, for example, lines along the strand (like a rope) ?
vlado
February 26, 2015, 5:26pm
4
On another hand, is it possible to map the strands in the length ? I’ve managed to make a gradient but is it possible to map, for example, lines along the strand (like a rope) ?
You mean with a texture? Only the length can be mapped, you can’t put a texture across the width of a strand.
Best regards,
Vlado
Pixelab
February 26, 2015, 5:53pm
5
Yes, I wanted to map the width of the strands but I understand this is not possible since only the W coordinate is available.
Is this a future possibility? Being able to map the strands might be quite nice for detailed rugs etc.. I’m sorry I seem to be requesting a new feature every hour at the moment
vlado
February 26, 2015, 11:36pm
7
It has come up before, but it seems to be tricky to do that properly and I’m not sure we’ll get to that soon.
Best regards,
Vlado