Hello,
I have test rendering VRayFur with GPU but still don’t work with lasts nightlies stable build.
Tested with: 3.20.01 ( 20150422 / 20150430 / 20150508 )
It worked only once with 20150422 build but not anymore.
CUDA: VRayFur can’t be render
CPU: VRayFur work
note: VRay still don’t work with OpenCL.
It’s the same issue with interactive render or production render.
Service Pack that will add official support for 3ds Max 2016
VRayFur is not rendered when V-Ray RT displacements are enabled - resolved.
Rendering exported animation .vrscene files should append frame numbers to the output images - resolved.
Crash with two clippers one of which has set material ID on - resolved.
VRayLightMtl always emits on back side lately - resolved.
Sometimes cancelling a render in the “Waiting for renderer…” stage may cause 3ds Max to hang - resolved.
Missing mesh light in RT when using “Replace mesh with light” = off - resolved.
Support for animated UVW coordinates - resolved.
RT stops working when VRayMtl Displace weight is changed - resolved.
Offset in proxy animation with ping-pong playback in RT - resolved.
Issue with Composite maps in VRayLights - resolved.
Changing map channels while RT is running doesn’t work - resolved.
3Ds Max render windows have data from the wrong render element when MtlSelect is used with RT in Production - resolved.
Wrong Alpha channel when RT is set as production renderer and native 3DS Max FB is used - resolved.
VRayRT crash when VRayLight has Bercon Noise or Bercon Wood texture - resolved.
RT duplicates the frames when rendering animation (nightbuilds) - resolved.
Map animation is not updated in Active Shade when applied through VRayDisplacementMod or Output map - resolved.
The SSS2 render element is not exported to the RT engine - resolved.
When exporting a .vrscene file from MaxScript, we should not look at the RT settings for proxies etc - resolved.
RT uses Refraction environment map with Reflection/Refraction environment disabled - resolved.
3ds Max UI freezes during and for some time after render to texture with large resolutions - resolved.
V-Ray Standalone may crash on exit if there is a physical camera in the scene - resolved.
Unable to run ActiveShade VRay RT from the Render Setup after the first time it was stopped (3ds Max 2016) - closed.
Crash after closing VFB in specific situation (3ds max 2016) - closed.