VRayGLSL inside Render Element VRayExtraTex

Hi,

Anybody has tried this combinaison which is putting a VRayGLSL map inside Render Element VRayExtraTex. My tests gives me some stranger results… in fact, as soon as I add this entry in the render element, the main output “RGB Color” in the VRayFrameBuffer is showing the samething that the VRayExtraTex pass… Samething if the VRayFrameBuffer is not enabled, so the problem is not related with the last one…

I think that a bug… but before submitting it I would like to know if something tried this kind of mix. Thanks

We can reproduce the problem here; looking into it now.

Best regards,
Vlado

Great,
Thanks Vlado