I’d like to see a checkbox and a max resolution input (defaults at 1024) in the VRayHDRI map so that for tiled textures, you can see the whole thing in the viewport when you’re working with it.
I’d like to see a checkbox and a max resolution input (defaults at 1024) in the VRayHDRI map so that for tiled textures, you can see the whole thing in the viewport when you’re working with it.