VrayIES scaled wrong

Hey everybody.
Got a a question with the new IES lights.

1 - How do you know how to place them? MAX IES lights are a no-brainer to place because of the object shape. I know that is a requested feature, but until then, how do we work them? Specifically, I’m trying to use a sconce. If placed while in top view, are they assumed to point up (+Z)? Is the wall assumed to be at -Y?

2 - My first attempt at using them is going horribly wrong. :slight_smile: Take a look at the preview render. The lights look to be roughly the correct shape, but tiny!

I have read thru all other VrayIES posts I can find, but haven’t found these answers. If I read the IES files correctly, it looks to be in feet with size of 2’ x 1’ x 0.75’. (As you see in the rendering, it is much smaller than that!) My scene units are set to feet, and lighting=international - but changing either of these seems to have no effect.

I am using physical camera, sun, and materials (as best I can), and I had hoped that these would drop in fairly seamlessly… what am I doing wrong?

Thx
Scott


E433-82R.txt (4.18 KB)

Can you get me the scene for this?

Best regards,
Vlado

Sent.
Thanks Vlado!