Vraylight disc has boundary in vantage fog

Hi q976431,

Thank you for reporting it. We will let you know when it is fixed.

Best regards,
Alexander

At the same time, if vraylight turns on visibility, only a little brightness intensity is required. It can’t be covered by vantage fog. It doesn’t seem very reasonable

Although the visibility of fog vantage fog is already 0.1km, the light shape is still very obvious and does not seem to be covered by fog
Unless I reduce the intensity of vraylight to a very low value

At the same time, if vraylight turns on visibility, only a little brightness intensity is required. It can’t be covered by vantage fog. It doesn’t seem very reasonable

We have a very simple fog model in Vantage that’s not affected by the lights in the scene.
Unless we change the model to something more realistic, I am not sure this can be fixed.

Greetings,
Vladimir Nedev

When the light intensity decreases to a very low parameter, it will be covered by fog. Of course, as you said, it will not have any GI interaction with fog at present.

I’m just saying that the visible shape of the light needs to be better covered by fog Because I know that if we let it interact with fog, it should not be possible in the short term