Hi,
I’ve updated to Vray Next and I experiencing issue with VrayLight Plane using Texture (just gradient) and when is invisible to avoid casting shadows it is not visible in reflections. I am trying to do some nice gradient chrome reflection.
In Vray 3 is working perfect, now I’m not sure if I am missing something. Please, any advice how to fix this?
Kind regards,
Nikola
Could you attach the scene so we can take a look? Also, which V-Ray and host platform versions are you using?
I’m using Vray Next, Update 3.2 on 3ds max 2020. I’ve attached a simple scene, you can check it.
I need it to be fully visible in reflection without casting shadows.
vraylight_reflection.zip (78.4 KB)
This is the current VRayLight behavior. It was changed because of some issues with the adaptive dome light. However, we are thinking of another approach - to keep the reflections as they were and adding another option for shadow casting from other lights (occlude other lights). This may take some time to implement.
Thanks for fast reply! I’ve found another way to get the reflection, using plane and vraylight material. It works, but now I have to change in all other scenes.