Vraylight material to work as vray light object with options

Vraylight material doesn’t behave like the object one in lighting behavior when increasing the multiplier (even with direct illumination ON) or in options as exclude/incl list, visible/invisible, cast shadows, etc..
This will be very useful to avoid the process of converting to mesh light specifically when dealing with multiple meshes

Can you tell me more about the multiplier problem? This should work fine (and it works fine for me in a simple test).

As for the other suggestions, they are good, but unfortunately we are not able to solve this very well - a material is not a light object and cannot be processed in quite the same way as other lights in the scene. We can do some hacks, but there are limitations to what can be done.

Best regards,
Vlado

I made some tests in vray next.. and it works fine .. i think it was a bug in older versions.
For the vraylight material, i think the approach will be great.

Thanks Vlado,