Hi,
When I put a texture in the VrayLightDome, it seems to me that the image is reversed horizontally?
Can anyone confirm this?
thanks
Ue4 4.20.3
V-Ray Next for Unreal 4.02.02
Hi,
When I put a texture in the VrayLightDome, it seems to me that the image is reversed horizontally?
Can anyone confirm this?
thanks
Ue4 4.20.3
V-Ray Next for Unreal 4.02.02
Hi, pxlntwrk
When I put a texture in the VrayLightDome, it seems to me that the image is reversed horizontally?
Yes, you are correct. This is a normal behaviour since this is how the dome light works. The HDRI texture is mapped onto a very large sky sphere. If you look at the sphere from the outside, the HDR texture looks correct. But when you look from inside the texture is flipped horizontally. In future builds we will add the options to flip HDRs both horizontally and vertically. Make sure to keep an eye in the Announcement section of the forum where we will post what new features, improvements and bug fixes are included in the latest build.
Best regards,
Alexander