VrayLightMat through glass

I’m having an issue seeing the VrayLightMat through the glass. When the glass is turned off, it shows up fine, as you can see in the pics. Any thoughts on what’s going on? I’ve checked TraceDepth, MultiSub properties (no empty materials), and a bunch of other stuff. forgot to say the area I’m looking at. Its on the can lights. Not sure if its the reflection/refraction, or what else.

Thanks in advance!

peakyfreak


I’m guessing the glas kinda works as an exposure filter. Try to increase the intensity of the vraylightmtl

Just a shot in the dark but do you have clamp output and subpixel mapping checked? What’s you’re color mapping type?