VrayLightMesh

first of all i have to say its great that the meshLight is still editable in geometry once applied.

but i just cant get it rendered as grain free as a standard vray light. are there some things i can do to get it as smooth as im used to from standard lights, or is this just the status quo?

Have you tried enabling GI?

Best regards,
Vlado

yes, GI was enabled.