Bitmaps with Vraylightmtl do not show in viewport for max 10. Not sure about other versions.
They should appear if you turn on the “Show map” option for the map itself, rather than the material.
Best regards,
Vlado
It wasn’t working for me. Using 2010 with latest sps on x64 professional.
Just tried it again on a different scene and it’s not working. It kinda makes positioning UVWs difficult.
You can put a different material with the same texture while you adjust the UVWs, as a work-around.
Best regards,
Vlado
Yeah that’s what I’ve done - I was just hoping you might have noted this since the thread was quiet.
on my laptop with max 2010 I can’t view any bitmaps in viewport. Had to switch to OpenGL to get it to work (haven’t tried max 2010 on my workstation yet)