as the thread say, im using vraylightmtl with direct illumination ticked, on several light post elements ,
the light cache calculatiuon looks good .
but when it tries to do the irradiance map i gets it wrong .
all the light post are switch to dont cast indirect illumination in the vrayoption rollout .
this is the light cache everything looks good here
this is irradiance map
vlado
April 7, 2009, 9:04am
2
Do you have the “Show direct light” option on for the Irradiance map? It may be only a preview thing.
Best regards,
Vlado
i forgot to mention that the final render looks like the irradiance map,
do i need to use higher sample in the irradiance map ? its on deafult settings medium now .
coz the direct lighting pass looks good , but the global illumination pass is slpochy.
vlado
April 7, 2009, 9:28am
4
No idea right now what may be causing this, but if you can get us a small part of the scene to vray@chaosgroup.com we’ll take a look.
Best regards,
Vlado
thanks for the quick reply vlado , ill send u the file as soon as possible
it seems i had an object that didnt had any materials assigned to it that is causing this problem :S .
even thought the scene was rendering fine with other lights, the problem became clear when used vraylightmtl.
this post should be deleted :s