Do I need to hide glass from a scene for this render pass to work properly ?? Seems strange I would have to do this if we are talking about easy control over lights.
I know it’s Christmas but anyone ?
You need to set the “Affect channels” option for refraction to “All channels”, so that render elements are propagated through the glass material.
Best regards,
Vlado
Thankyou very much Vlado. ![]()