vraymeshlight materialID

Is it possible in someway let the vraymeshlight to apply the selected mesh material ID.

Let say I have 4 teapots with various materialIDs (vraymultisubtex as texturenode) and want to use these as vraymeshlight with different textures.

V-Ray Mesh light won’t respect the Object IDs but V-Ray Light Mtl will do it.
So just assign V-Ray Light Mtl to the objects, apply the V-Ray MultiSubTex node to the LightMtl and turn on Direct Illumination option.