Is it possible in someway let the vraymeshlight to apply the selected mesh material ID.
Let say I have 4 teapots with various materialIDs (vraymultisubtex as texturenode) and want to use these as vraymeshlight with different textures.
Is it possible in someway let the vraymeshlight to apply the selected mesh material ID.
Let say I have 4 teapots with various materialIDs (vraymultisubtex as texturenode) and want to use these as vraymeshlight with different textures.
V-Ray Mesh light won’t respect the Object IDs but V-Ray Light Mtl will do it.
So just assign V-Ray Light Mtl to the objects, apply the V-Ray MultiSubTex node to the LightMtl and turn on Direct Illumination option.