VRayMtl and "specular multiplier"

Hey Guys,

a colleage over here would like to have an extra spec multiplier on the VRayMtl. I told him to use the blendmaterial for now, but maybe you could add a multiplier sooner or later…would really help a lot to be able to tweak spec and reflection separatly…

thx
Oliver

yea…Agree…I made wish about it months ago :smile: But for max version tho :stuck_out_tongue: