VRayMtl Clamping

Hello, is it possible to avoid the VRayMtl material diffuse clamping to the range black-white that occurs in vray render? I know this is the material trying to be physical correct but I need to use a shader that doesnt do that.

If this is not possible at all, is there any maya shader or shading network that I can use that works with vray without that clamping? Thanks a lot.:slight_smile:

In more recent builds you could try using a surface shader with a surfaceLuminance node multiplied by the texture you want to use, or something similar.

Best regards,
Vlado

well, I tried that aproach but doesnt work in my particular issue that is related to this post (http://www.chaosgroup.com/forums/vbulletin/showthread.php?66258-How-to-quot-Normalize-quot-a-texture-in-maya-and-vray)

Can you suggest other shading network? Thank you so much Vlado.